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elhaq

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  1. I fixed it. It was under the MOVE tool in "Snap Settings" tab. I had somehow enabled it. Once it's turned off it moves smooth again. Thanks friends!
  2. Thank you, that worked. I fixed it. It was under the MOVE tool in "Snap Settings" tab. I had somehow enabled it. Once it's turned off it moves smooth again. Thanks friends!
  3. I didn't think of that, I'll try it.
  4. Ok, when I move an object. Instead of moving smoothly in the direction I move it. It jumps to a position a few pixels away. It's not moving smoothly in the direction I want it. So if I wanted to move an object a couple pixels in any direction it will not. It just jumps maybe 50 pixels away in it's own direction.
  5. When I move an object with any arrow in any direction I get the object jumping to a new position instead of moving smoothly. What have i done to deserve this?
  6. Of course I know what to teach, it's a basics class, they have to pay me something fair and it can't be $1. They have budgets and they have to be legitimate. I was just asking for input.
  7. I have an opportunity to teach basic cinema 4D at a public access channel in Rochester NY. It's for the urban community so the price can't be as expensive as my RIT education, lol. I'll be teaching an 1-2 hour class once a week for 8 weeks. Any advice on what I should charge? Also what should I charge as fee for the participants of the class? Any advice on a basic syllabus? Thanks in advance community!
  8. I have an opportunity to teach basic cinema 4D at a public access channel in Rochester NY. It's for the urban community so the price can't be as expensive as my RIT education, lol. I'll be teaching an 1-2 hour class once a week for 8 weeks. Any advice on what I should charge? Also what should I charge as fee for the participants of the class? Any advice on a basic syllabus? Thanks in advance community!
  9. When watching a google video, how do I make the comparison from seconds to frames. I mean should I use 15 frames a second as a bench mark. Just doing it is probably the quickest way and using what looks good huh?
  10. Thank you all, I've known about Mograph for months but this is the first time I've posted and it won't be the last. The ideas given have really helped.
  11. That's exactly what I'm talking about. I really appreciate that answer because I box and I understand this analogy completely.
  12. Example, for a door to slam open how many seconds should that be? 1sec, 3sec? If you want something to start to pul away slowly how many seconds should you animate before it get's to full speed. 2sec, 3sec? Is there any standard for timing movements or is it all by trial and error, that's hell on render time isn' it, having to render overtime you wanted to test something? I use cinema 4d, is there any short cuts to finding out how something will look, like less resolution or something?
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