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  1. Cinema 4D | Destruction Concepts High Definition Training Videos for the Visual EffectsIndustry Princeton, NJ (July 9th, 2010) - cmiVFX releases New Cinema 4D Destruction Concepts Training Video. This tutorial is designed to learn the basicsof using image-based, projected textures with projection man, combined withcreating a basic explosion and crumbling sequence that does not require a teamof people, or weeks to put together. cmiVFX breaks down each tool one by one with fast and easychapter references designed for even faster muscle memory. cmiVFX continues todeliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is onlyonce choice... cmiVFX! This video is available today at the cmiVFX store for aSpecial Introductory Price! Cinema 4D - Destruction Concepts http://www.cmivfx.co...uction_Concepts Introduction This tutorial is a look into visual effects from amotion-graphics artists' perspective. The goal is to learn the basics of usingimage-based, projected textures with projection man, combined with creating abasic explosion and crumbling sequence that does not require a team of people,or weeks to put together. Image Setup and Projection The beginning will go over the basics and implementation ofthe extremely easy-to-use "projection man" module built right intoCinema, that allows for mocking up, projecting, and baking images directly ontogeometry. We will search for and pick an image with a very high resolution toallow for a high level of detail with our image-based materials. We will thenlearn how to prepare projection man, the camera, and the base material, so thatwe can continually add geometry without any additional setup. The benefits ofusing this method to texture objects are multifold; they are extremely fast touse in the viewport and renderer, are significantly easier to use than proceduraltextures built from layers, and can be taught to anyone even if your experiencewith materials is nil. The very best part about image-based textures is that ifyou use a high-resolution image, they are photorealistic automatically! Baking Textures We will begin by with creating a window and each of itsparts, learn how to bake the texture into the geometry (convert the projectedimage to a UV map that can be applied to any object.) As our scene grows insize, we will apply layers for ease of organization and to allow us to"solo" certain objects or groups of objects for editing. Once we havecreated the main model with its projected textures, we will go on to mock upsome of the surrounding objects, buildings, and the street to help flesh out thestylized scene and add contrast between the "main model" and theexternal scene. Breaking Up Once the geometry is all mocked up, we'll have a look atbreaking objects apart both by hand, and by using one of the many plug-insavailable for the purpose that are popping up all over the place. There arebenefits and downsides to both methods and both are important to use dependingon the desired effect or outcome. For exacting precision, nothing beats theby-hand method. The main issue is that it is extremely time consuming. Theplug-in method can be very quick to do, but may not yield the exact resultsneeded, promoting a combination of the two methods for both speed andprecision. Explosion We will then proceed to blow out the windows and the door inan initial explosion using the bullet dynamics built-in "glitch." Anytime two objects are dynamically initiated but are overlapping (or inside oneanother) an explosion happens. Learn to begin harnessing this concept and makeit work for you instead of the reverse. We will talk about density androtational mass, and we will address how baking dynamics is extremely helpful,but can also be a pitfall if done too early on. Crumble After the blowout is complete, we will then break up therest of the main building's façade and crumble it to the ground in all itsdestructive glory! Using an on-collision setting in the dynamics tag, we willuse the roof to trigger all the rest of the pieces crumbling and falling in achain reaction. Everyone likes explosions and destruction, and with Modynamics,Cinema 4D has made it easier than ever before and faster than any equivalent 3dpackage. So strap on your safety goggles and prepare to be blown away! Subscriptions - ACT NOW! Gain access to Every New Release and the Entire cmiLibrarywith cmiSubscription plan. Obtain the latest releases automatically and specialfeatures from cmiVFX. For more information on our subscriptions: http://www.cmivfx.co...ons_And_Pricing cmiVFX on TWITTER Follow us on twitter and receive news, updates and specialoffers for our twitter fan base. http://www.twitter.com/cmivfx About cmiVFX cmiVFX is the leader in High Definition Video Training forthe Visual Effects Community. Register for FREE and receive hours of FREEcontent at the cmiVFX Video-on-Demand Player. For additional information aboutcmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. Allrights reserved.
  2. Not sure why its not displaying correctly, the release has been proofed several times before submission. Please visit www.cmivfx.com for the full post and screen shots of the video. Apparently when you mix Microsoft with real applications this is what you get at times. Sorry for any inconvenience. Brian
  3. Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH High Definition Training Videos for the Visual Effects Industry Princeton, NJ (June 1st, 2010) – cmiVFX launches its latest training video in the highly anticipate Cinema 4D Ultimate Learning System Series, called MOGRAPH. This video was created to help extend the tool sets of standard Cinema 4D artists to encompass one of the most popular software modules on the planet, Mograph and Modynamics. cmiVFX breaks down each tool one by one with fast and easy chapter references designed for even faster muscle memory. cmiVFX continues to deliver the training and content you need, quickly, efficient and affordably. When it comes to high end CG and VFX training, there is only once choice... cmiVFX! This video is available today at the cmiVFX store for a Special Introductory Price! Cinema 4D Ultimate Learning System Volume 6 | MOGRAPH cmiVFX | C4D_Ultimate_Learning_System_Vol_6 The Cloner Object, Our New Best Friend Take a look at the cloner object in each of its four different forms; examine the basic parameters and the way the cloner object creates its clones. The cloner object is one of the primary tools utilized in the Mograph module and can be integrated with every other tool within the module. Understanding its basic functions is crucial to working with and understanding the others. Intro to Effectors Take a broad look at each of the different effectors. Effectors are used to control and animate the position, scale and rotation parameters and can be used to control any object with an effectors tab (the majority of the Mograph objects). Their ability to control more than one object (multiple cloner objects for example) allows for extremely powerful and complex animation with very little set up. Intro to Modynamics A favorite aspect of the Mograph 2 module, Modynamics allows for complex rigid-body dynamic simulations that can be set-up instantly and adjusted infinitely. Modynamics can simulate from dominoes falling to glass shattering with unparalleled ease and speed. A breakdown of the basic setup and a couple of examples will get you on your way to creating phenomenal dynamics. The Other Objects Learn more about other objects including the Matrix, Text, Fracture, and Instance Objects. Explore the differences and similarities of the Matrix and Cloner objects as well as how to use them in tandem. Mograph’s Text Object is an incredibly powerful way to generate text which the spline text tool simply cannot contend with. The Fracture Object allows for animated (or dynamic) deconstruction and separation of polygonal objects and the instance objects is great for creating trails of objects. Mograph’s Spline Tools The spline tools offered by Mograph are examined briefly here with a basic overview of their creation and a couple of ideas for using them. They are extremely useful for creating splines from motion (creating spline trails from each vertex of a moving object for instance) or for generating organic and repetitive splines that can be cloned and even effected by forces or dynamics. Mograph’s Deformation Tools The deformation objects allow for extremely powerful deformations of any object. From the displace deformer, which creates visible (in the viewport) deformations based on shader channels to the spline wrap, which can align or stretch objects along a spline. These tools create very easy shortcuts to problems that would have needed to involve much more complex solutions otherwise. Subscriptions – ACT NOW! Gain access to Every New Release and the Entire cmiLibrary with cmiSubscription plan. Obtain the latest releases automatically and special features from cmiVFX. For more information on our subscriptions: cmiVFX | Subscriptions_And_Pricing cmiVFX on TWITTER: Follow us on twitter and receive news, updates and special offers for our twitter fan base. (cmivfx) on Twitter About cmiVFX cmiVFX is the leader in High Definition Video Training for the Visual Effects community. Register for FREE and receive hours of FREE content at the cmiVFX Video-on-Demand Player. For additional information about cmiVFX, visit www.cmivfx.com © 2010 cmiVFX | cmiStudios. All rights reserved.
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