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  1. Thanks for the reply Mylenium. I guess my problem is that my imported arrow shape from illustrator doesn't have enough segments. Maybe I have the completely wrong approach on this.
  2. So I've drawn a long arrow shape in Illustrator and imported into Cinema. I simply want to curve the arrow so it's like it's wrapping around a cylinder. I'm guessing the answer lies in Spline Wrap or Mospline, but I can't figure out how to apply my arrow shape. Thanks for any insight.
  3. So I recently upgraded to R12, and I've noticed when scrubbing through audio via the mograph sound effector...the audio is really jumpy and inconsistent (Max Headroom-style). It didn't do this in 11.5 so I'm not sure what's going on. It's a wav file at 44100Hz. Any ideas?
  4. Thanks for the suggestions guys. I hooked up CS_MoCam and yes...that seems the way to go. It seems to be working great so far. Is there a workaround for having more than 8 waypoints? Monkey...I've been a fan of your vids on GSG. Keep up the good work.
  5. Thanks so much for the reply. Yes, you had my question correct. Honestly my knowledge/experience with expresso is next to nothing...so that scene file would be great whenever you can get around to it. It sounds like it'll work great. To answer your question about using a ton of parenting nulls...I really don't know if it's the best approach, but it's the only way I can see how. I'm attempting to do a Kinetic Typography video in Cinema where I'll be zooming and rotating around a lot of words.
  6. Hello, I have an animated camera but now i need it to parent it to a null (to use a specific rotation point). The null is added after the animatied camera. When I parent camera to null, the camera shifts place. Which is logical because the null is also positioned from its origin. So how can I parent an animated camera to a shifted null without adding the position value of the null to the camera's? I will eventually need to have several nulls rotate the camera because of varying rotation points. Thanks for any insight on this.
  7. Great. Thanks for the answer. I did my text via spline because I have more control over letter kerning in Illustrator (unless there's a good way in Cinema?). Toggling the enabled state is good to know though.
  8. So I'm trying to have two stacked words fall (each word falls grouped) with the fracture tag. I was imagining I'd have an invisible plane to keep the integrity of their respective baselines....and I would turn on these planes before impact. Also, the top word would fall a second after the first word. My problem is simply figuring out how to have one fall after the other. I thought the answer lied in keyframing the visibility, but when I turn on the visibility the word is already finished (or finishing) with its animation. Any insight is greatly appreciated. Thanks
  9. Hmm...maybe I've set it up wrong, but the picture and the frame still fall separately. I should mention that I've just shoved the picture plane into the frame and it's invading its geometry.
  10. So I am a total rookie at C4D and am taking a crack at my first real project. What I'm trying to do is have a picture frame simply fall to the ground (and possibly have the glass break if I get there). So I basically have a frame (made with two booled cubes), a plane that serves as the picture inside the frame, and then a plane that is the floor. I would like a glass plane in the frame eventually (to break), but baby steps first. I've been messing around making a group of (or connect) all the frame elements and then putting them inside a fracture object, but I can never get it to work properly. Either they fall separately or don't fall at all. I'm sure I'm approaching it all wrong, but any insight would be greatly appreciated.
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