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About formxshape

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  • Birthday 05/05/1978

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  • About Me
    <p>English Designer living in London..</p>
  1. Thanks for the advice, I checked out some prices and specs on Custom build PCs and it is really appealing. Great value. Certainly could get a beast of a machine compared to the same money spent on Apple equipment. If I go PC route, I can see it being a rendering machine only... If I went Apple route I'd get more use out of it… so that's the one consideration holding me back.
  2. Been reading the comments on here: seems like I could find some sort of solution.. perhaps a mac pro 3.1 with a geforce gtx 970.. quite an expensive risk if it doesn't work out.
  3. Ah yeah i saw this one: All that wire cutting and setting a ground makes me nervous, I can see i'd either blow up the mac pro or electrocute myself.
  4. Hi fellow mographers, Just wondering if anyone has some insight or advice on a Octane hardware solution, preferably Mac based so as to keep my setup on all the same os. Octane GPU rendering will be perfect for some of my personal projects, so this is going to be a home setup. I currently have a 27" iMac to use as the monitor and my budget is between £1k ~ £2k so I've been thinking about getting a used Mac Pro from ebay, perhaps a 6 core - then sticking a decent GPU card in it, or two semi good ones. Has anyone got any experience on such a set up? I've been doing some googling, and as I'm someone who is not familiar with building PC's etc I'm totally confused by this talk of 'flashing' a GPU card etc. So some of the technical details I've read so far have been a bit off putting for someone who just wants to plug stuff in and get going. From what I've researched so far it would seem I could put a Asus Nvidia GeForce GTX 760 inside and then use a separate power supply to power that. Am I on the right tracks with that sort of research? Also - I see mention of Octane Cloud rendering, but apart from a mention on Octanes blog I don't see any further news/info. If that's an option I'd consider it too. If anyone has some insights, I'd really appreciate it.
  5. Just wondering if it's possible to draw vector graphics onto the surface of an object, rather than having to import a bitmap and use it a texture. Say you make a cube and want to draw a logo on to one side of it (really simple geometric shapes) - how can I do that all within c4d. If I draw my logo as flat planes and then put it at the same Z depth as one side of a cube, it disappears. So have to put it ever so slightly above the surface of the cube. But this causes problems of unwanted shadows when using ambient occlusion. Am i going about it all the wrong way? I want to avoid UV maps and textures. I just want to quickly draw the shapes in C4D and stick to surface of object.
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