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Cosmo Ray

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Everything posted by Cosmo Ray

  1. I used this guy back in school and it served me well for several years. Did borderless etc. http://www.amazon.com/Canon-PIXMA-iP4300-Printer-1438B002/dp/B000I3INLW
  2. Am I missing something here? Seems like it should be as simple as spline wrapping a sweep nurbs and turning on "Keep Length" https://dl.dropboxusercontent.com/u/1428576/TuberSplineWrap.c4d
  3. Seems like it's a standalone application but I haven't given it a try yet. Either way it's a rad idea. Currently there is no shader/material communication between C4D and unity except for simple colors in the color channel (no procedural noise etc.)
  4. Cosmo Ray

    3D Mouse

    Dang this is rad, never actually seen one in use before.
  5. Cosmo Ray

    3D Mouse

    Yeah I guess I should have clarified that I speaking more to the people talking about shoulder pain etc. I just meant that if tendonitis keeps coming up in your life, there may be more to it than the tool you're using.
  6. Cosmo Ray

    3D Mouse

    A couple years back I had some really terrible RSI that forced me to take time off work. I went to hand specialist and they gave me a series of exercises to do every couple hours. A few wrist stretches, but a lot of it was shoulder and back exercises. I alternated between mouse and wacom, but for me, posture was the core problem. Some people do fine with using just a mouse for their entire careers with little to no physical issues. I think this is an issue less about the actual device you're using and more about your overall ergonomics. Here's a couple important ones off the top of my head Your monitor should be at eye level. Your shoulders should be squared to your workstation, and your hands shoulder width apart. Your elbows should be supported and around a 90 degree angle. Your hands should be flush with your wrists. If they're at an angle above or below, you're likely putting unnecessary strain on them, especially in your idling moments. Your feet should be flat on the ground, and your knees at approximately 90 degrees Your back should be straight, and you should have back support to fall back on that lets you retain the above requirements
  7. Yusssssss! Thanks for the heads up on this.
  8. You better believe they do! In fact, Cyriak has a whole commercial work playlist on his youtube channel.
  9. I loved the distressed/grunge textures! Getting a 404 on the download link for this one.
  10. This probably has a small audience but I'd love some tutorials on workflow between Cinema 4D and Unity. Especially rigging characters, baking animated mograph and deformers, and transferring shaders.
  11. Any update on this Todd? Pretty majorly frustrating bug to encounter at studios on Yosemite.
  12. Serious answer: I'm actually not sure. Security I guess. I don't know a ton about codecs, just that animation is lossless, and therefore safe.
  13. I haven't had the time to glue myself to engadget today. Does anyone know if they fixed some of the bullshit that came with Mavericks? Having to convert animation codec files to view, constant reminders about battery life and upgrades, etc.
  14. Really you're talking about how your AE pipeline works. Like Matt said, it's a giant topic, and that pipeline can be radically different depending on the focus of the job. For this reason there isn't a singular way to do this "right", which is a bit unfortunate, because I'm sure we've all felt the pain you're describing. There are a few really broad organizational concepts that most AE artists I've worked with seem to adhere to. To list a few: Comps folder at the top, Solids folder at the bottom, Source folder somewhere in between. Comps to be rendered are kept in the root level of your Comps folder, precomps in their own folder(s) Source Subfolders include3DRenders Objects/Cineware Stuff Imported Projects Vector Files Bitmap FilesGraphics Photos Textures Video Footage This is the least someone handing off a file project can do. The problem is, I'm sure someone reading this has already thought "That's not how we do it, this guy's a dummy". And this is just the most surface level of best practices. The deeper you dig, the more variation people have from studio to studio and artist to artist.
  15. I haven't played with it a ton but have you looked into the plug-in proc3durale?
  16. No. This is going to be very problematic and look bad. I would highly recommend against going into a project with this workflow in mind. Instead, try to figure out how to keep your render times down in 3D and render out the appropriate FPS.
  17. Cosmo Ray

    C4D R16

    This thing sounded great in theory but it just butchered a bunch of my files the first time I tried it. Haven't touched it since. You've had good experiences with it?
  18. To me it seems like he's actually trying to do the opposite; he's talking about the meaning of the word in a very literal way. "Storyteller" has been diluted by it's mass appropriation in the business and advertising world, distanced from it's function as a word for one who delivers narrative. It lets businesses that want to imply creativity without the baggage tied to "artist" come across as such, while keeping it ambiguous enough that most people can't really call bullshit on it. Personally, I find it refreshing that someone is doing exactly that, especially someone of his clout within that world. Of course there's no committee, but it's a tired phrase bordering on meaningless. It wouldn't hurt if more people and companies considered that. In fact, it could be beneficial as a means of separating yourself from the beaten path. Imagine an agency site's splash page exclaiming WE ARE NOT STORYTELLERS. Now I'm interested! Maybe they look like idiots to a certain kind of client. But if they do good work, it becomes a compelling demonstration of both confidence and integrity.
  19. Real good reel! Clean work, slick edit. If I had a gripe, it would be this: I love the aesthetic of your intro/outro, but it's a very specific style that doesn't really match the aesthetic of your logo.
  20. Anyone know? I didn't go there all that often but I liked it as an occasional break from motionographer and really enjoyed their multi artist poster series.
  21. I agree. Dope stuff. Obviously you're quite experienced and you'll have no trouble continuing to get work with this reel. The music and footage are uncomfortably dissonant for a while, and only start to feel cohesive when the synth and percussion kick in around 0:40. Maybe you can slide this part of the song back so it starts earlier, or consider another track. Your work is great, which makes it a shame to have a couple awkward moments in the beginning of the reel. It seems like the intro footage is getting freeze framed as it cross dissolves out, and there's another dissolve around 0:15 that does a weird pop. A couple other things I think you could cut that either feel weird or not up to par with the quality of the rest of your work: The playblast turntable of the Prius at 0:36 The super fast shots of a soldier and a crowd of soldiers from 0:55 to 0:56s Stuttering frame rate at 1:06 Double exposure of guy staring and mexican flag Marching soldiers at 1:10 Iron Man 3 at 1:30 (didn't you already show this at 0:47?) Last thing I'd say is consider the over all priority of your shots. Your starting shot is cool, but the easily not the best shot in your reel, and the typography feels pretty slapped on. Why not blow everyone away by front loading your coolest stuff?
  22. Take a cylinder, give it lots of subdivisions, deform it with spline wrap, animate the offset.
  23. Hey! You've got some nice work in here. I know this is tired advice, but overall, it should be shorter. There's a bit of inconsistency in quality of work; try cutting out some of the stuff you aren't in love with, or just threw in there to fill in the gaps. Also consider that type legibility in a reel isn't held to the same standard as the original context in which it was made. A lot of your logo lockups could be cut about a second shorter and whoever is looking at this reel will still get what they need to take away from it. It could also benefit from front loading stronger work. Your starting piece is nice, but what follows it (it's time to make your mark) is not nearly as nuanced or dynamic by contrast. Maybe you lose that piece, or just put it somewhere later in the reel.
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