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Found 31 results

  1. Hi, So I am attempting to simulate clothes tumbling around in a washing machine. I'm having the usual trouble with cloth, whereby it intersects itself like crazy, even with self collision on. I've upped the sub sampling and iterations but it is still all over the place. Any advice for C4D cloth dynamics? Even if it is 'don't bother'. I've never been able to get any satisfying results with the cloth engine. Any thoughts welcome. Marnie.
  2. I had someone ask a question on Facebook about how to get the effect seen in Nick Campbell's "HDRI Gumballs" video. Here is the Qucik Tip Tutorial: http://vimeo.com/40795972 Hope you guys enjoy! -Marc
  3. Hi people! Working on a TVC to be delivered in a week. We have a situation. scene file to follow. Using a high-poly mesh (with a low poly proxy for animating the thing with) - we have cloned, dynamic speakers flying about and bashing into each other. The speaker cones are synced to wobble to the sound bed of the TVC. I've done this with a sound effector linked to a Pose Morph. This is great except when using the model in other, bigger scene files. So I PLA Mate baked the hi-res speaker (Thanks Lennart/TCA!). Well, a TVC of 30s over 25fps is 750 frames, and the baked point-cached file is about 900Mb, not good for cloning x60 and flying around. Whether I use MoInstance or Xref, the chances of using these baked hi-res meshes in a cloner of 36 clones or more or slim. The computer is shrieking. The Xrefs don't know what to do (I ended up using Legacy Xrefs (on r13) and they aren't handling the switch to and from the low-res proxies at all. A guru of great altruism suggested I bake out the high-res speakers to .bin or .mdd mesh sequences, but I have no experience or knowledge of doing it. So - if you had to clone several dynamic hi-res models with animation on them, how would you version and instance them? What am I missing? I love you guys.
  4. Hopefully this is quick and I'm just missing something small. I have a spline connected to some text. I'm using a spring connector for the actual dynamics. Everything is working pretty well except the the spline disconnects some how and then catches up once the animation settles. So far the only work around I've found is animating the offset values on the constraint tag. Anyone have any ideas why the end of my spline isn't staying connected? Thanks.
  5. Quick question Anyone know if there's a way I can fake spline dynamics in R12 broadcast? Need to dangle something from a rope and it looks like spline dynamics is only achievable with the studio version. Cheers! Barry
  6. Hello helpers! I'm trying to do this dynamic animation thing where letters are attached to ropes and they get dropped to spell a word. I've got the drop part with the rope attached to the object and it seems to be working... mostly, my issue is that the letters don't collide to each other. I believe it's the whole xpresso thing where I told the object to follow the spline so it ignores object collisions. Is there any way I can get the object to dictate the dynamic aspects of the rope? I've tried something quickly but don't quite get Xpresso well enough to figure it out, and can't seem to attach a dynamic object to a spline, it just falls down leaving the spline behind. Thanks!
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