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  1. hi, we are soon starting a project with a very very big resolution (14160 x 1200). it is a 360 degree piece, containing mostly 2D stuff (moving matte painting) which we plan to do in AE. some 3D stuff will be done in C4D. the big bump is obviously the render time but i guess there is no way around that. my biggest concern though is that it probably will be a big pain to work in AE with such big resolutions. i would be very grateful for useful tips on how to tackle such a project: my thoughts so far: -be very organized -make heavy use of proxys -prerender a lot -> again use proxys -have certain comps in a smaller resolution and blow them up overall questions: -is it smart to save BG pics and such as png or jpg instead of psd files to reduce the data size? -is there a way to work with particular in a smaller resolution and then somehow upscale the results? (colapse transformation)? again, would be very grateful for some workflow tipps. thx
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