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  1. I have a comp setup with a planet that has many asteroids orbiting the planet, the way I set everything up, there is an animation of a single asteroid orbiting in 3D put inside of a pre-comp with Collapse Transformations enabled, and then I duplicate that pre-comp many times and shift around it's position to make it look like there are many asteroids in orbit- all this works beautifully, the asteroids pass behind the planet in 3d and then orbit back around perfectly- BUT if I throw an effect ontop of the pre-comp such as a a Hue/Saturation effect it's as if Collapse Transformations was never enabled and the layer becomes 2D again (the asteroids no longer pass behind the planet properly in 3d space) How can I apply effects such as color correction to pre-comps and have them maintain their 3D qualities?
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