Jump to content
Sign in to follow this  

SteadyPLANE | Viewport Cover C4D

Recommended Posts

It's like a smart Background Object. Thanks Lennart!

Orrr... it's like a smart Foreground Object!


One of the things I like to do before I animate my camera is to divide the camera space into thirds. I usually achieve this by making a plane a child of a camera object, set the x and y polygon subdivision to 3, turn it off in the renderer and then add a Display tag so that it renders in Line Mode in the editor. That works just swell *until* you change the focal length... then you're screwed. Enter SteadyPlane... problem solved.





Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...