Jump to content
Sign in to follow this  
cmiVFX

Get your training videos to the public

Recommended Posts

cmiVFX Launches New 3RD Party Training Solution: Eat 3D Training

Watch High Definition Training Videos For The Visual Effects Industry Instantly From Anywhere In The World.

 

Princeton, NJ., August 8, 2008 — cmiVFX | cmiStudios launches its first of many new 3rd party training solutions via its new online delivery system. Eat 3D is the 1st company other than cmiVFX to use the new delivery system allowing for high volume, immediate video delivery, and discounted prices. cmiVFX extends this solution to all training companies upon review of materials by a cmiTeam member. No more DVD's. No more packaging. No more shipping delays. No more piracy. No more pollution. The choice is clear. cmiVFX offers a secure, safe way to deliver content to the world so the content creators can focus on what they do best... CREATE GREAT TRAINING. For more information, or to get your videos to the world quickly, please email info@cmivfx.com

All 5 Eat3D videos available today at the cmiVFX store. http://cmivfx.com/store/Browse.aspx?Category=28

Product Announcements — Get all 5 Eat 3D Training Videos At Discounted Prices

 

http://cmivfx.com/Eat3D/default.aspx

 

Old Damaged Pillar

In this demonstration the instructor takes you through the entire process of creating a next gen 3d model starting from scratch and ending inside Unreal Editor 3. This video is targeted for both professionals and students.As a professional you will be able to learn efficient ways to keep your models high quality when it comes time to ship the game. As a student you will become exposed to professional techniques in the game industry.

http://cmivfx.com/Eat3D/E3D_old_damaged_pillar/default.aspx

 

Unreal Materials - An Introduction and Application

In this demonstration the instructor starts off by giving a detailed explanation of commonly used material nodes. Once the foundation is laid its on to creating several full materials using only a few textures. This tutorial is appropriate for artists on multiple skill levels. If you have never used a material editor you should be able to follow along and understand. Even if you are experienced using the Unreal 3 material editor, you should pick up useful information throughout the video.

http://cmivfx.com/Eat3D/e3d_unreal_materials/default.aspx

 

Live Action and CG: Foundations

In this demonstration the instructor starts off by explaining the shot and then tracking the footage using Boujou. Once the live footage is tracked, its on to Maya to start blocking out the scene and incorporating CG elements. Everything from Ambient Occlusion, to Render Layers, to even Image Based Lighting is explained while in Maya. After all of the elements are rendered out of Maya, the last thing done is composing them together using Combustion and After Effects. This tutorial is perfect for those who want a solid foundation on how to take your 3D models and incorporate them seamlessly into Live Action video.

http://cmivfx.com/Eat3D/Live_Action_and_CG/default.aspx

 

Unreal VFX - Material Transitions

In this demonstration the instructor starts off by explaining the nodes that will be used throughout the rest of the video. From there he goes into depth on how to create a material that can transition from one set of textures and parameters, into another. He also gets into how to make a character completely dissolve away. Once the materials are setup, the instructor goes into how to control them in Cascade, Kismet, and Matinee. While inside Matinee, you learn how to time the dissolve to match the animation, and also how to swap entire materials and allow the character to dissolve after he has transformed from stone to real life.

http://cmivfx.com/Eat3D/e3d_unreal_materials/default.aspx

 

Next-Gen Texturing Techniques

In this demonstration the instructor starts off by explaining the very fundamentals of using Photoshop for texturing. From there he goes into depth on how to set up your high res and low res meshes for rendering Normal, AO, and other Maps.

Once the scene and basics have been defined it's on to the entire texturing process of the self contained scene. Everything from the Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps. The Main textures created are a Concrete Texture set, Wood, Cloth, Grass, Ground, and Metal. This video has almost 5 hours of teaching and demonstration that will serve as the ultimate texturing resource.

http://cmivfx.com/Eat3D/e3d_next_gen_texturing/default.aspx

 

 

About cmiVFX

cmiVFX is the leader in High Definition Video Training for the Visual Effects Community. To test drive the new cmiVFX TVOD © system, visit http://www.cmivfx.com/cmi_window.html For additional information about cmiVFX, visit www.cmivfx.com. To be certified to release YOUR training on our website, and get all the benefits of our delivery system, email info@cmivfx.com

© 2008 cmiVFX | cmiStudios.  All rights reserved.

Share this post


Link to post
Share on other sites

whats up with a bundle package price for the whole cinema 4d series you got?

 

make it happen and my order in in your inbox.

 

 

 

also... holler at us with some realflow to c4d training.

 

it seems like everything is build for maya. not that im against maya.. i just find myself working in cinema way more that maya lately.

thanks!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...