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Baking Projected Textures?

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Hello All,

 

I am wondering (hoping) to bake the texture from a camera projection onto the geometry.

Is this possible in C4D?

 

I would rather keep my workflow in C4D as I am most comfortable here, but if this option is not possible I will have to use Max or Maya which would be a hassle to learn a new app for such a simple requirement.

 

If anyone coulfd offer some info that would be greatly appreciated

 

Many Thanks,

 

--Nathan

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I actually have recently ran into a problem with baking a texture from a camera projection. My issue is that my baked texture is coming out pix-elated and blurry. Does anyone know how I can fix this issue. I have exhausted every forum and no one has had an answer for me.

 

Any help would be much appreciated.

 

Thanks

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Hate to latch onto this thread, but don't want to create a new one.

 

Is there a way to either

a) queue up a bunch of bakes?

or

B) bake texture with a python command?

 

b would be better, but a works too

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