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Cinema 4D | Destruction Concepts

 

High Definition Training Videos for the Visual EffectsIndustry

 

 

 

Princeton, NJ (July 9th, 2010) - cmiVFX releases New Cinema 4D Destruction Concepts Training Video. This tutorial is designed to learn the basicsof using image-based, projected textures with projection man, combined withcreating a basic explosion and crumbling sequence that does not require a teamof people, or weeks to put together.

 

 

 

cmiVFX breaks down each tool one by one with fast and easychapter references designed for even faster muscle memory. cmiVFX continues todeliver the training and content you need, quickly, efficient and affordably.

 

 

 

When it comes to high end CG and VFX training, there is onlyonce choice... cmiVFX! This video is available today at the cmiVFX store for aSpecial Introductory Price!

 

 

 

Cinema 4D - Destruction Concepts http://www.cmivfx.co...uction_Concepts Introduction

 

This tutorial is a look into visual effects from amotion-graphics artists' perspective. The goal is to learn the basics of usingimage-based, projected textures with projection man, combined with creating abasic explosion and crumbling sequence that does not require a team of people,or weeks to put together.

 

 

 

Image Setup and Projection

 

The beginning will go over the basics and implementation ofthe extremely easy-to-use "projection man" module built right intoCinema, that allows for mocking up, projecting, and baking images directly ontogeometry. We will search for and pick an image with a very high resolution toallow for a high level of detail with our image-based materials. We will thenlearn how to prepare projection man, the camera, and the base material, so thatwe can continually add geometry without any additional setup. The benefits ofusing this method to texture objects are multifold; they are extremely fast touse in the viewport and renderer, are significantly easier to use than proceduraltextures built from layers, and can be taught to anyone even if your experiencewith materials is nil. The very best part about image-based textures is that ifyou use a high-resolution image, they are photorealistic automatically!

 

 

 

Baking Textures

 

We will begin by with creating a window and each of itsparts, learn how to bake the texture into the geometry (convert the projectedimage to a UV map that can be applied to any object.) As our scene grows insize, we will apply layers for ease of organization and to allow us to"solo" certain objects or groups of objects for editing. Once we havecreated the main model with its projected textures, we will go on to mock upsome of the surrounding objects, buildings, and the street to help flesh out thestylized scene and add contrast between the "main model" and theexternal scene.

 

 

 

Breaking Up

 

Once the geometry is all mocked up, we'll have a look atbreaking objects apart both by hand, and by using one of the many plug-insavailable for the purpose that are popping up all over the place. There arebenefits and downsides to both methods and both are important to use dependingon the desired effect or outcome. For exacting precision, nothing beats theby-hand method. The main issue is that it is extremely time consuming. Theplug-in method can be very quick to do, but may not yield the exact resultsneeded, promoting a combination of the two methods for both speed andprecision.

 

 

 

Explosion

 

We will then proceed to blow out the windows and the door inan initial explosion using the bullet dynamics built-in "glitch." Anytime two objects are dynamically initiated but are overlapping (or inside oneanother) an explosion happens. Learn to begin harnessing this concept and makeit work for you instead of the reverse. We will talk about density androtational mass, and we will address how baking dynamics is extremely helpful,but can also be a pitfall if done too early on.

 

 

 

Crumble

 

After the blowout is complete, we will then break up therest of the main building's façade and crumble it to the ground in all itsdestructive glory! Using an on-collision setting in the dynamics tag, we willuse the roof to trigger all the rest of the pieces crumbling and falling in achain reaction. Everyone likes explosions and destruction, and with Modynamics,Cinema 4D has made it easier than ever before and faster than any equivalent 3dpackage. So strap on your safety goggles and prepare to be blown away!

 

 

 

Subscriptions - ACT NOW!

 

Gain access to Every New Release and the Entire cmiLibrarywith cmiSubscription plan. Obtain the latest releases automatically and specialfeatures from cmiVFX. For more information on our subscriptions:

 

http://www.cmivfx.co...ons_And_Pricing cmiVFX on TWITTER

 

Follow us on twitter and receive news, updates and specialoffers for our twitter fan base. http://www.twitter.com/cmivfx About cmiVFX

 

cmiVFX is the leader in High Definition Video Training forthe Visual Effects Community. Register for FREE and receive hours of FREEcontent at the cmiVFX Video-on-Demand Player. For additional information aboutcmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. Allrights reserved.

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<br><img src="http://brianchiorello.files.wordpress.com/2010/07/unknown.jpg?w=614&h=345"><br><br><b><font face="Arial">Cinema 4D | Destruction Concepts</font></b><font face="Arial"><br><br>High Definition Training Videos for the Visual EffectsIndustry<br><br><br><br>Princeton, NJ (July 9th, 2010) - cmiVFX releases New</font> <b><font face="Arial">Cinema 4D Destruction Concepts </font></b><font face="Arial">Training Video. This tutorial is designed to learn the basicsof using image-based, projected textures with projection man, combined withcreating a basic explosion and crumbling sequence that does not require a teamof people, or weeks to put together. <br><br><br><br>cmiVFX breaks down each tool one by one with fast and easychapter references designed for even faster muscle memory. cmiVFX continues todeliver the training and content you need, quickly, efficient and affordably. <br><br><br><br>When it comes to high end CG and VFX training, there is onlyonce choice... cmiVFX! This video is available today at the cmiVFX store for aSpecial Introductory Price!<br><br><br><br></font> <b><font face="Arial">Cinema 4D - Destruction Concepts</font></b> <a href="http://www.cmivfx.com/productpages/product.aspx?name=Cinema_4D_Destruction_Concepts" class="bbc_url" title="External link" rel="nofollow external"><font face="Arial">http://www.cmivfx.co...uction_Concepts</font></a> <b><font face="Arial">Introduction</font></b><font face="Arial"><br><br>This tutorial is a look into visual effects from amotion-graphics artists' perspective. The goal is to learn the basics of usingimage-based, projected textures with projection man, combined with creating abasic explosion and crumbling sequence that does not require a team of people,or weeks to put together.<br><br><br><br></font> <b><font face="Arial">Image Setup and Projection</font></b><font face="Arial"><br><br>The beginning will go over the basics and implementation ofthe extremely easy-to-use "projection man" module built right intoCinema, that allows for mocking up, projecting, and baking images directly ontogeometry. We will search for and pick an image with a very high resolution toallow for a high level of detail with our image-based materials. We will thenlearn how to prepare projection man, the camera, and the base material, so thatwe can continually add geometry without any additional setup. The benefits ofusing this method to texture objects are multifold; they are extremely fast touse in the viewport and renderer, are significantly easier to use than proceduraltextures built from layers, and can be taught to anyone even if your experiencewith materials is nil. The very best part about image-based textures is that ifyou use a high-resolution image, they are photorealistic automatically!<br><br><br><br></font> <b><font face="Arial">Baking Textures</font></b><font face="Arial"><br><br>We will begin by with creating a window and each of itsparts, learn how to bake the texture into the geometry (convert the projectedimage to a UV map that can be applied to any object.) As our scene grows insize, we will apply layers for ease of organization and to allow us to"solo" certain objects or groups of objects for editing. Once we havecreated the main model with its projected textures, we will go on to mock upsome of the surrounding objects, buildings, and the street to help flesh out thestylized scene and add contrast between the "main model" and theexternal scene.<br><br><br><br></font> <b><font face="Arial">Breaking Up</font></b><font face="Arial"><br><br>Once the geometry is all mocked up, we'll have a look atbreaking objects apart both by hand, and by using one of the many plug-insavailable for the purpose that are popping up all over the place. There arebenefits and downsides to both methods and both are important to use dependingon the desired effect or outcome. For exacting precision, nothing beats theby-hand method. The main issue is that it is extremely time consuming. Theplug-in method can be very quick to do, but may not yield the exact resultsneeded, promoting a combination of the two methods for both speed andprecision.<br><br><br><br></font> <b><font face="Arial">Explosion</font></b><font face="Arial"><br><br>We will then proceed to blow out the windows and the door inan initial explosion using the bullet dynamics built-in "glitch." Anytime two objects are dynamically initiated but are overlapping (or inside oneanother) an explosion happens. Learn to begin harnessing this concept and makeit work for you instead of the reverse. We will talk about density androtational mass, and we will address how baking dynamics is extremely helpful,but can also be a pitfall if done too early on.<br><br><br><br></font> <b><font face="Arial">Crumble</font></b><font face="Arial"><br><br>After the blowout is complete, we will then break up therest of the main building's façade and crumble it to the ground in all itsdestructive glory! Using an on-collision setting in the dynamics tag, we willuse the roof to trigger all the rest of the pieces crumbling and falling in achain reaction. Everyone likes explosions and destruction, and with Modynamics,Cinema 4D has made it easier than ever before and faster than any equivalent 3dpackage. So strap on your safety goggles and prepare to be blown away!<br><br><br><br></font> <b><font face="Arial">Subscriptions - ACT NOW!</font></b><font face="Arial"><br><br>Gain access to Every New Release and the Entire cmiLibrarywith cmiSubscription plan. Obtain the latest releases automatically and specialfeatures from cmiVFX. For more information on our subscriptions:<br><br></font><a href="http://www.cmivfx.com/productpages/product.aspx?name=Subscriptions_And_Pricing" class="bbc_url" title="External link" rel="nofollow external"><font face="Arial">http://www.cmivfx.co...ons_And_Pricing</font></a> <b><font face="Arial">cmiVFX on TWITTER</font></b><font face="Arial"><br><br>Follow us on twitter and receive news, updates and specialoffers for our twitter fan base. </font><a href="http://www.twitter.com/cmivfx" class="bbc_url" title="External link" rel="nofollow external"><font face="Arial">http://www.twitter.com/cmivfx</font></a> <b><font face="Arial">About cmiVFX</font></b><font face="Arial"> <br><br>cmiVFX is the leader in High Definition Video Training forthe Visual Effects Community. Register for FREE and receive hours of FREEcontent at the cmiVFX Video-on-Demand Player. For additional information aboutcmiVFX, visit www.cmivfx.com . © 2010 cmiVFX | cmiStudios. Allrights reserved.</font><br>
<br><br>-----------------------------<br>hi everybody<br>May be someone can show tutorial detail for mograph ? i very like  mograph in cinema 4d! for example: <a href="
class="bbc_url" title="External link" rel="nofollow external">http://www.youtube.c...h?v=uVZQIh2SAcM</a> or <a href="
class="bbc_url" title="External link" rel="nofollow external">http://www.youtube.c...h?v=8IICGkOtJ9E</a><br> i hope  somebody who know about it... help me ! Thanks alot<br>My email: thodesigner2004@gmail.com Edited by thodesign2004

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