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C4D null AE question

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So, I have a C4D animation where I animate the camera with a null. When I export the data to AE the camera motion does not seem to match the output of the rendering. Is this because the keyframes are on the null instead of the camera?

 

-gl

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Normally the Camera should be exported correctly - even if animated via null objects. In case you are using expressions to drive your camera rig, you might have to bake them before exporting the AEC.

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Using R13 and CS5.5 in my experience there are no issues.

I recall earlier versions needed the camera animation in Global space

(no parent or parent at world zero) to prevent problems.

Then I used to use an expression on a separate render camera

picking up the GlobalMatrix and camera settings from the animated camera.

 

In either case, baking should not be needed as I've never have done that for

export to AE.

 

Cheers

Lennart

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