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Zickar

Low poly camera

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I'm trying to model a camera and although I have only quadrangle in my model and all my normals all aligned I"m getting this weird low poly look in Cinema 4D at some of the edges and the only way to remove it is increasing the subdivision level at the Hyper NURBS to 6 by which it creates its own problems ... Does anyone know how to fix this , you can check the project file here

 

o1170.png

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that phong ph-ph-ph-ph-phong

 

I selected all mesh faces, aligned the normals, added a phong tag to the mesh object, turned the HN back on, and hey presto, it worked!

 

It's so simple I won't upload a project file.

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