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Question about large Cinema 4D scene

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I am a motion designer familiar with end tags and the occasional title sequence. Recently my work has tasked me to animate a 2 minute first person cartoon prototype.

  • We begin in a living room
  • Walk out a door to the backyard where we hop into a fighter jet.
  • We maneuver out the side gate to the main road, which is then used as a runway.
  • After take-off we fly over mountains, observing the terrain, then electing to fly to hawaii.
  • In our new direction the scenery changes to ocean where we run into a group of fighter jets who want to battle.
  • After winning the dog fight we notice Hawaii on the horizon and continue flying to a smooth landing.

Originally I broke it into scenes and used tricks like looking up or down to cut. The problem I had was pacing and speed of flight never seamlessly cut together.

 

I then elected to draw a very long long long spline and animate throughout each situation seamlessly. Now Im dealing with the inconvenience of a 500k long spline and the dreaded timing changes bound to come from creative.

 

How would you all tackle this assignment?

 

 

Any advice would be greatly appreciated.

 

Thank you,

P

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•I'd build the scene out in very simple geometry that represents your final.

•Animate your camera so it looks correct

•Drop in your scenes into one file

•Animate the "visible in viewport" for stuff that is not in view of the camera.

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