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clemse

Defining a target object for squashing ?

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Hey everyone,
I'm looking for a way to define an object, that another object is then squashed against accordingly. The squash and stretch deformer is doing what im looking for as long as long as my object is squashed against an even surface. In my case I want to squash a sphere like object against the inside of a cylinder. I was wondering if theres a simple way to do this because I would like to avoid using the squash and stretch and ffd deformer at once because that would make animating more difficult.
Thank you guys for any help !

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