Jump to content
Sign in to follow this  

Defining a target object for squashing ?

Recommended Posts

Hey everyone,
I'm looking for a way to define an object, that another object is then squashed against accordingly. The squash and stretch deformer is doing what im looking for as long as long as my object is squashed against an even surface. In my case I want to squash a sphere like object against the inside of a cylinder. I was wondering if theres a simple way to do this because I would like to avoid using the squash and stretch and ffd deformer at once because that would make animating more difficult.
Thank you guys for any help !


Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...