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madmonk

C4D more clones at each collision

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Hi all,

 

that's what I'm trying to achieve: I have some balls in a cloner and I want them to bounce on a plane; then at each collision I want to be able to augment the number of clones and to actually switch the type of balls. All this keeping the dynamics working. The easiest way I can think so far is cheating it with some cuts between different scenes. But I'd like to know if there's a (quite) easy way to make it all work as I need in realtime as i press play on C4D's timeline.

 

I'm looking through this Tim's post here: http://helloluxx.com/tutorials/cinema4d-2/cinema4d-thinking-particles/thinking-particles-emit-on-collision/

 

What would you suggest? Is Tim's way worth for my case? I'm trying to adapt t to he cloner object.

 

Thanks! And have a nice weekend!

 

M.

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Thanks a lot guys,

 

I will look into X-particles this next holydays, I haven't, yet and I really want to. I knew that somehow x-particles would help me.

 

A lot of interesting stuff on your blog Simon! Thanks!!!

 

cheers

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