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Baking Tips

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Anyone an expert on baking for use in a realtime 3D setting?
Have a Virtual Set that I'm supposed to take from C4D to our realtime 3D app (Brainstorm eStudio), but I didn't create the set.

Mainly issues with GI baking (quality vs time), and then baking in area lights.


Think of it as baking for Unity or Unreal.

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