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Establishing a Motion design language for UI

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Do any of you have experience building/establishing a motion "language" for a UI? I'm trying to figure out how to best apply motion skills to creating a cohesive motion language applicable to functional UI.

Google's material design comes to mind.

https://www.youtube.com/watch?v=Q8TXgCzxEnw [1]

I assume a lot of it is akin to creating easing guidelines and min and max in/out transitions. I feel like this is just the surface level thinking and there should be more to it.

Another example from material design -


Anyone have experience in this area willing to share their thoughts?

Edited by hiytrebla

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