Jump to content
Sign in to follow this  

Mograph Mesh Build Up

Recommended Posts

Hey tjer,


Add a MoGraph > PolyFX object to the scene as a child of your mesh object. With the PolyFX selected add a random effector to the scene and set its falloff to linear (or any other you wish). Move the random effector away from the mesh object to see the polygons come together.


Hope this helps.

Edited by sbtread

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Create New...